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Exporting Maps

Truevision Designer supports exporting scenes to a wide range of formats for simulation, visualization, and integration with external tools. You can access export options from the File > Export menu.

Export formats are organized into the following categories:


3D Geometry Formats

Use these formats to export the visual geometry of roads, environments, and custom objects for use in rendering or modeling tools:

  • GLB / glTF: Lightweight, modern 3D formats ideal for web and real-time applications.
  • FBX: Industry-standard format for 3D pipelines, supported by most engines and tools.
  • OBJ: Widely supported format for static geometry with simple material information.
  • USD: Universal Scene Description for scalable, extensible scene representation.

Road Network & Map Formats

Export semantic road data including lane topology, connections, and geometry:

  • ASAM OpenDRIVE (various versions): Standard format for road network representation. Export compatible versions based on your target simulator or tool.
  • CARLA Map Format (.xodr + FBX/GLB): Export scenes ready for use in the CARLA simulator with correct lane semantics and road meshes.

Simulator & Game Engine Integration

Export ready-to-use packages for simulation and game environments:

  • CARLA: Includes OpenDRIVE and 3D mesh exports tailored for use with CARLA maps.
  • Unreal Engine: Export FBX or glTF files optimized for import into Unreal Engine.
  • Unity3D: Export glTF, FBX, or OBJ files compatible with Unity workflows.

Custom Export Configurations

You can define custom export presets to bundle multiple file types together—for example, exporting OpenDRIVE with a glTF mesh for use in both simulation and visualization. These configurations help streamline workflows across different platforms.